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Make bound obstacles fast and easy. Get ideas, tweak timing and export triggers with this online flash tool. Now you can save your work and come back later! Download SWF file
(for offline use)
PLEASE CLEAR YOUR BROWSER CACHE AND RELOAD THE PAGE IF YOU HAVE USED AN OLDER VERSION.
VERSION NUMBERS SHOULD MATCH IN THE ABOVE LINK AND IN THE TITLE OF THE PROGRAM 'BOUND MAKER vX.X'
New in v3.9 (Sept. 29 2009)
- New "Path Layer". Draw a path where the ling should follow through the obstacle. (This is just for your reference to make it easier to construct an explosion pattern around the path.)

New in v3.8 (Sept. 22 2009)
- Note box to keep notes for your obstacle.
- Larger grid area (program size is now 1024x768)

Features To Come
- Draw a line with numbered dots thru your locations so you know the path that the ling should take.
- Undo / redo (possibly if it's not too hard to implement)
- Slide bar to slow down/speed up ALL waits at once.
- Trigger support for large obstacles (multiple switches for >64 actions)
- Room for more that 21 waits.
- Save trigger to .trg file.
- "Go Public" with any of your saved obstacles so other people can work on them/bug fix/critique w/e.
HOW TO USE
1) Create locations on the grid with Ctrl + left click.
2) Arrange them how they will be in your actual map.
3) Edit the location names from the Actions tab to your liking.
4) Add waits with the green + button in the top left. Now when you click a location, it toggles it to explode for the selected wait.
5) Select a different wait and toggle explosions again, and repeat for all the waits you have. Edit wait times (in milliseconds).
6) Click animate and there you have it!

Of course, there's much more you can do!

Actions Tab
- NOTE: LAYOUT AND NAME YOUR LOCATIONS AS THEY ARE IN YOUR ACTUAL MAP! OR THIS TRIGGER WILL PROBABLY BREAK WHEN YOU IMPORT IT
- Here you can customize the trigger. Location names, explosions, etc.
- Select which editor you will import the trigger into (SCM Draft / Starforge)
- (in SCM Draft, you need to use the 'Trigger Editor' NOT 'Classic Map Triggers' and make sure you click the black check mark and NOT File>Save. File>Save does not work for some reason.)

Settings Tab
- Just some program settings you can mess around with. Not much important here.

Save/Load
- Save and load your projects! Nice!
- 15 slots are available. You can save over or delete slots if you're running out of room.
- Make sure you allow Flash to store cookie data by clicking the Flash Settings button, or Right Click>Settings...

Help Tab
- Well I guess I didn't need to write all this since this is here!

Debug Tab
- There are 2 main arrays that store all the obstacle data: obs[] and locs[]
- The top half tells you what locations explode when,
- The bottom half tells you location position, size and name.
- This will probably be useful if you've found a bug and need to tell me about it.




For Unit Names and Display Text. I don't know how it works but it does! and does all the work for you. All you need to do is fill in what colors you want. Written by Morphling @ US East (Bug fixed by Angelfarto)
Used for unit names only. (Since patch 1.14 took away most other lapping possibilities) Download Source File
Guide to the new color scheme used after patch 1.14. Download Source File
Made by i_s_k_u_ Feb.2010
How to get your .wav files smaller before importing them into your map. By Angelfarto (Updated Feb.2010) Download Source File
Want to know what they're saying about you when you go play on Asia server? Chat back with these basic korean words (well, ascii symbols). Download Source File
Explains each step of starting your own bound. Made by anonymous.



(Out of date) Only useful for running Starcraft pre-patch 1.14. See above tutorial for most up to date lapping. Download Source File
(Out of date) Old list of colors used for players (unit and minimap colors). Download Source File







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