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Too many times I see new bound authors try to make a map that is just WAY too hard (for anyone currently bounding on bnet, or any mortal for that matter). |
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Tone down the skill (and wait-times) of your obstacles (even if slightly). Most likely you haven't had enough experience with wait-times to know the distinction between pro-obstacles and insane-gay obstacles (just one of these can ruin your whole map!). Plus, nobody likes a bound-author that can't even beat his own creation. Well, maybe not but perhaps you'll get a little more respect as an author (and a bounder). |
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Know your audience. Who is this map going to be for? The small group of elite bounders? or the vast noob population? Play some hard maps and some easy ones. Get a feel for the timings involved on both sides and try to focus your map toward one side. |
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Test your obstacles! It's a must to let your friends, or even the public play your map before releasing it. Players find all different kinds of ways (usually cheats or shortcuts) of beating one obstacle you had never even thought possible. And of course, your friends are probably your audience. This is good way to see ahead of time if they'll like your finished map or not, so you have time to change it! |
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Make sure to even out your terrain. In most editors you can scroll over and see the name of terrains (high dirt, low dirt, etc.). Make sure to use terrains that are the same level (high + high) on your obstacles, or the ling wont move straight. |
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If you use music on your bound, try to keep it to a short wav (to prevent long downloads). Always compress your music as well. (there is a tutorial for it on this site). 250 kb is a good number to keep in mind for your map filesize. Anything over 500kb will be slow to download. |